#ifndef FONCTION_H_INCLUDED
#define FONCTION_H_INCLUDED
#include <stdlib.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include <sdl_mixer.h>

void jeux(SDL_Surface *ecran);

int collisionBackground(SDL_Surface * surface,int x,int y);
int collisionBackgroundb(SDL_Surface * surface,int x,int y);
void getpixel(SDL_Surface *surface, int x, int y, int *R,int *G,int *B);

int fich(int sco);
#endif // FONCTION_H_INCLUDED
